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    October 16

    What’s new in the DirectX October SDK?

    I finally find some time to make a check which headers are changed in the new SDK.

     

    First Direct3D 10 seams stable now, as there are no more changes in this release. Direct3DX 10 got a new function. D3DXCpuOptimizations let you control if D3DX 10 should use optimized math functions.

     

    The Direct3DX 9 texture atlas functions have an additional option parameter that makes this minor update complete.

     

    The new effect framework for D3D9 that was shown at the gamefest conference is not yet in. But there is a beta version of the new shader compiler for D3D9.

    October 01

    MVP Award

    I am just got the email notification that I have received an MVP Award for DirectX. I don’t know who have suggested me for this honor but I wants’ to thank this person. Seams I have to update my MVP profile now as first official task.