Ralf's profileFun with GPUsBlogLists Tools Help

Blog


    January 13

    Time goes by

    And sometimes it goes really fast. Unfortunately I could not finish any of my part time projects last year. But it seems that other people have trouble with their projects, too. While the release date for the OpenGL 3.0 specification is still a big secret the Alky Project (Direct3D 10 for Windows XP) is official near dead. The project is now open source but it seems that neither the wine developers nor the team from ReactOS are interested in. Not surprising if you look at the code. It is hard to tell what they have done there after this alpha release some time ago. Personally I will wait for a working OpenGL 3.x implementation before I touch this Direct3D 10 for Windows XP thing again.

    This will hopefully give me some time to work on my managed Direct3D library or doing some work on my Direct3D 10/10.1 compatible software rasterizer. I know that software rasterizer projects sound a little bit retro today. But with the mass availability of multi core CPUs it got a new interesting aspect. Adding a Direct3D unification layer to my managed Direct3D library is an interesting project, too. As always I could not really decide what I like more.